In an email Laura asked:
“…are these models supposed to be colored or should we bring them in as plain white paper models? If they are supposed to be colored, how realistic do the ‘textures’ have to be?”
The project brief states:
“materiality of the object must somehow be represented in the paper model”
We do not expect texture maps to applied to the patterns in Rhino, as we did with the wood and chair cane on the chair study project. Very simply, these textures can be drawn or painted onto the assembled model – we would be very excited to see this mix of computer generated patterns with a more hand-worked representation of surface, color, materials, etc. Note that we use the word “somehow” in the project brief. This is an effort to allow for plenty of flexibility, abstraction, and simplification in how this aspect of the project is treated. This can be very simple, basic, and/or subtle and does not necessarily need to be very realistic. For example, if your object was chrome, you could simply use gray or light blue paper to hint at this.
But I would say that if you are struggling, we would prefer that students prioritize form, proportion, scale and craft if sacrifices need to be made on the materiality aspect of the assignment. In other words, don’t ruin a nicely done model if you run out of time.
I have been working on getting the KNK Maxx Air plotter to work properly as a cutting machine for the past few days and I am hopeful that I will have it running on/by Friday evening… Most likely I will set up some time this weekend for a demo if anyone is interested and I will post instructions in PDF format. Sorry for the delay.
One tool we want to ensure everyone knows about is the SrfSeam command which could be very important on the paper model project.. This tool allows you to move the seam of a surface, for instance where the wrapped surface of a cylinder meets. This command won’t work on polysurfaces so you will have to explode or extract the surface you’d like to adjust. Attached are a few images of using the command to move the seam of a cylinder away from where another cylinder is bisecting it. Moving the seam will affect how the Unroll developable surface creates the pattern.